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Rajiv Gopinath

How AR and VR Are Creating Immersive Brand Experiences in Entertainment

Last updated:   May 14, 2025

Next Gen Media and MarketingARVRbrand experiencesentertainment
How AR and VR Are Creating Immersive Brand Experiences in EntertainmentHow AR and VR Are Creating Immersive Brand Experiences in Entertainment

How AR and VR Are Creating Immersive Brand Experiences in Entertainment

The first time Noah truly understood the transformative potential of immersive technology wasn't in a corporate presentation or industry whitepaper—it was while watching his normally reserved father, a 65-year-old traditional media consumer, gleefully swing imaginary lightsabers at virtual opponents in a Star Wars VR experience at Disney Springs. His father had never shown interest in gaming or digital media, yet here he was, fully immersed in the Star Wars universe, laughing with the uninhibited joy of a child. After removing the headset, he immediately asked where he could purchase one for home use. That moment crystallized a question that has fascinated Noah throughout his marketing career: How are augmented and virtual realities fundamentally reshaping the relationship between brands, entertainment, and consumers? What began as a casual observation evolved into a professional quest to understand the mechanics behind these powerful new forms of brand engagement.

Introduction: The New Reality of Brand Engagement

The convergence of entertainment and marketing has entered a new dimension through augmented reality (AR) and virtual reality (VR) technologies. No longer confined to screens or physical spaces, brands now create immersive experiences that blur the boundaries between marketing, entertainment, and reality itself. The global AR and VR market in brand experiences is projected to reach $72.8 billion by 2024, representing a paradigm shift in how consumers engage with entertainment properties and the brands associated with them.

Research from Stanford University's Virtual Human Interaction Lab demonstrates that immersive experiences generate 27% higher emotional engagement and 34% better recall than traditional media formats, explaining why entertainment brands are rapidly adopting these technologies as core components of their marketing strategy. As Professor Jeremy Bailenson notes, "These technologies don't just show you content—they make you feel present within it," creating unprecedented opportunities for brand connection.

1. The Evolution from Passive Viewing to Active Participation

Traditional entertainment marketing relied primarily on passive consumption—commercials viewed, billboards seen, product placements noticed. AR and VR have fundamentally restructured this relationship by transforming consumers from observers into participants.

Marketing strategist Joseph Pine, co-author of "The Experience Economy," identifies this shift as the progression from staging experiences to co-creating them. The most successful applications include:

  • HBO's Westworld immersive VR installation, where participants physically entered recreated sets while wearing headsets that blended digital characters into physical environments
  • Marvel's AR initiatives allowing fans to "become" superheroes through facial tracking technology
  • Warner Bros.' immersive Wizarding World experiences that transform physical spaces through AR overlays

Research from the Journal of Marketing shows that participatory brand experiences generate 74% higher intent to purchase than passive advertising, with neurological studies confirming that embodied experiences create stronger memory encoding and emotional resonance.

2. Spatial Storytelling and Narrative Immersion

AR and VR have introduced what media theorist Henry Jenkins terms "spatial storytelling"—narratives that unfold across dimensional space rather than linear time. This approach represents a fundamental evolution in how entertainment brands communicate their core values and narratives.

Examples of spatial storytelling include:

  • Disney's Star Wars: Tales from the Galaxy's Edge VR experience, which allows users to physically explore narrative environments from multiple perspectives
  • Netflix's Stranger Things AR game, which transformed real-world locations into story settings
  • Pokémon GO's location-based AR, which overlays fictional characters onto real-world geography

Professor Janet Murray of Georgia Tech identifies this approach as "environmental storytelling," noting that it creates significantly stronger narrative transportation than traditional media. When brands become navigable environments rather than presented messages, consumer engagement increases exponentially, with dwell times averaging 7-10 times longer than traditional digital advertising.

3. Sensory Marketing in Dimensional Space

The immersive technologies have revolutionized what neuroscientist Aradhna Krishna terms "sensory marketing"—the engagement of multiple senses to affect perception, judgment, and behavior toward a brand.

While traditional marketing primarily engaged visual and auditory pathways, AR and VR experiences incorporate:

  • Haptic feedback (Warner Bros.' Ready Player One VR experience)
  • Spatial audio (Bose's AR audio platform for entertainment properties)
  • Proprioception and vestibular stimulation (Universal's VR roller coasters)
  • Environmental effects synchronized with digital content (The VOID's Star Wars experiences)

Research from the Ehrenberg-Bass Institute demonstrates that each additional sensory channel engaged increases brand recall by approximately 30%, explaining why multi-sensory immersive experiences generate exceptional memory encoding and emotional connection.

4. Data-Enriched Personalization

The most sophisticated applications of AR and VR in entertainment marketing leverage what Professor Shoshana Zuboff terms "behavioral surplus"—data generated through interaction that enables unprecedented personalization.

Unlike traditional media channels, immersive technologies create continuous data streams including:

  • Gaze tracking (what elements capture attention)
  • Movement patterns (how users navigate virtual spaces)
  • Physiological responses (changes in heart rate, pupil dilation)
  • Choice architecture navigation (decisions made within narratives)

Disney's AR experiences at their theme parks exemplify this approach, customizing content based on previous interactions, demographic information, and real-time behavioral data. Similarly, HBO's Westworld VR experience adapted narratives based on participants' choices, creating unique storylines for each user.

5. Social Connection and Shared Experiences

Perhaps most significantly, AR and VR are transforming entertainment marketing from individual consumption to shared social experiences. According to research from MIT's Initiative on the Digital Economy, socially shared immersive experiences generate 3.4 times more word-of-mouth marketing than individually consumed content.

Leading examples include:

  • Fortnite's Travis Scott concert, which created a shared virtual experience for 12.3 million concurrent users
  • Snapchat's AR lenses for entertainment properties, designed specifically for social sharing
  • Facebook's Horizon Venues, hosting virtual concerts and events with social presence

Marketing strategist Mark Schaefer notes that these technologies create what he terms "contagious content" that spreads naturally through social ecosystems, generating earned media that significantly exceeds paid placement value.

Conclusion: The Future of Immersive Brand Experiences

As these technologies evolve, the boundaries between physical and digital entertainment experiences continue to dissolve. The introduction of lightweight, consumer-friendly AR glasses, haptic wearables, and spatial computing platforms promises to extend immersive brand experiences beyond designated entertainment venues into everyday environments.

According to research from Deloitte, by 2025, over 70% of major entertainment franchises will feature AR/VR components as standard elements of their marketing strategy, with brand integration opportunities expected to exceed $25 billion annually. This evolution represents not merely a new channel but a fundamental rethinking of the relationship between brands, entertainment properties, and consumers.

Call to Action

For marketing leaders looking to leverage immersive technologies in entertainment brand experiences:

  • Develop cross-functional teams that combine narrative expertise with technical capabilities
  • Create measurement frameworks that capture emotional engagement beyond traditional metrics
  • Invest in small-scale AR experiences before committing to resource-intensive VR development
  • Design for social sharing and community participation from the outset
  • Consider how immersive experiences connect to broader customer journeys and touchpoints

The organizations that successfully integrate these approaches won't just create marketing moments—they'll build dimensional worlds that consumers eagerly inhabit, both physically and virtually.